FUNDAMENTAL OF C
PROGRAMMING
- Character Set
character:-
It denotes any alphabet, digit or
special symbol used to represent information.
Use:- These characters can be combined to form variables. C uses constants, variables, operators, keywords and expressions as building blocks to form a basic C program.
Character set:- The character set is the fundamental raw material of any language and they are used to represent information. Like natural languages, computer language will also have well defined character set, which is useful to build the programs
Use:- These characters can be combined to form variables. C uses constants, variables, operators, keywords and expressions as building blocks to form a basic C program.
Character set:- The character set is the fundamental raw material of any language and they are used to represent information. Like natural languages, computer language will also have well defined character set, which is useful to build the programs
The
characters in C are grouped into the
following two categories:
1. Source character set
a. Alphabets
b. Digits
c. Special Characters
d. White Spaces
2. Execution character set
a. Escape Sequence
1. Source character set
a. Alphabets
b. Digits
c. Special Characters
d. White Spaces
2. Execution character set
a. Escape Sequence
Source
character set
ALPHABETS
Uppercase letters A-Z
Lowercase letters a-z
DIGITS 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
SPECIAL CHARACTERS
~ tilde % percent sign | vertical bar @ at symbol + plus sign < less than
_ underscore - minus sign > greater than ^ caret # number sign = equal to
& ampersand $ dollar sign / slash ( left parenthesis * asterisk \ back slash
) right parenthesis ′ apostrophe : colon [ left bracket " quotation mark ; semicolon
] right bracket ! exclamation mark , comma { left flower brace ? Question mark . dot operator
} right flower brace
WHITESPACE CHARACTERS
\b blank space \t horizontal tab \v vertical tab \r carriage return \f form feed \n new line
\\ Back slash \’ Single quote \" Double quote \? Question mark \0 Null \a Alarm (bell).
ALPHABETS
Uppercase letters A-Z
Lowercase letters a-z
DIGITS 0, 1, 2, 3, 4, 5, 6, 7, 8, 9
SPECIAL CHARACTERS
~ tilde % percent sign | vertical bar @ at symbol + plus sign < less than
_ underscore - minus sign > greater than ^ caret # number sign = equal to
& ampersand $ dollar sign / slash ( left parenthesis * asterisk \ back slash
) right parenthesis ′ apostrophe : colon [ left bracket " quotation mark ; semicolon
] right bracket ! exclamation mark , comma { left flower brace ? Question mark . dot operator
} right flower brace
WHITESPACE CHARACTERS
\b blank space \t horizontal tab \v vertical tab \r carriage return \f form feed \n new line
\\ Back slash \’ Single quote \" Double quote \? Question mark \0 Null \a Alarm (bell).
Execution
Character Set
Certain ASCII characters are unprintable, which means they are not displayed on the screen or printer. Those characters perform other functions aside from displaying text. Examples are backspacing, moving to a newline, or ringing a bell.
They are used in output statements. Escape sequence usually consists of a backslash and a letter or a combination of digits. An escape sequence is considered as a single character but a valid character constant.
These are employed at the time of execution of the program. Execution characters set are always represented by a backslash (\) followed by a character. Note that each one of character constants represents one character, although they consist of two characters. These characters combinations are called as escape sequence.
Certain ASCII characters are unprintable, which means they are not displayed on the screen or printer. Those characters perform other functions aside from displaying text. Examples are backspacing, moving to a newline, or ringing a bell.
They are used in output statements. Escape sequence usually consists of a backslash and a letter or a combination of digits. An escape sequence is considered as a single character but a valid character constant.
These are employed at the time of execution of the program. Execution characters set are always represented by a backslash (\) followed by a character. Note that each one of character constants represents one character, although they consist of two characters. These characters combinations are called as escape sequence.
- Token
Token
are classified as Keyword, Identifier, Constant, Operator.
Keywords
C programs are constructed from a set of reserved words which provide control and from libraries which perform special functions. The basic instructions are built up using a reserved set of words, such as main, for, if, while, default, double, extern, for, and int, etc., C demands that they are used only for giving commands or making statements. You cannot use default, for example, as the name of a variable. An attempt to do so will result in a compilation error.
Keywords have standard, predefined meanings in C. These keywords can be used only for their intended purpose; they cannot be used as programmer-defined identifiers. Keywords are an essential part of a language definition. They implement specific features of the language. Every C word is classified as either a keyword or an identifier. A keyword is a sequence of characters that the C compiler readily accepts and recognizes while being used in a program. Note that the keywords are all lowercase. Since uppercase and lowercase characters are not equivalent, it is possible to utilize an uppercase keyword as an identifier.
C programs are constructed from a set of reserved words which provide control and from libraries which perform special functions. The basic instructions are built up using a reserved set of words, such as main, for, if, while, default, double, extern, for, and int, etc., C demands that they are used only for giving commands or making statements. You cannot use default, for example, as the name of a variable. An attempt to do so will result in a compilation error.
Keywords have standard, predefined meanings in C. These keywords can be used only for their intended purpose; they cannot be used as programmer-defined identifiers. Keywords are an essential part of a language definition. They implement specific features of the language. Every C word is classified as either a keyword or an identifier. A keyword is a sequence of characters that the C compiler readily accepts and recognizes while being used in a program. Note that the keywords are all lowercase. Since uppercase and lowercase characters are not equivalent, it is possible to utilize an uppercase keyword as an identifier.
- The keywords are also called ‘Reserved words’.
- Keywords are the words whose meaning has already been explained to the C compiler and their meanings cannot be changed.
- Keywords serve as basic building blocks for program statements.
- Keywords can be used only for their intended purpose.
- Keywords cannot be used as user-defined variables.
- All keywords must be written in lowercase.
- 32 keywords available in C.
|
Data
types |
Qualifiers |
User-defined |
Storage
Classes |
Loop |
Others |
Decision |
Jump |
Derived |
function |
|
Int
Char
Float
Double |
signed
unsigned
short
long |
typedef
enum |
auto
extern
register
static |
for
while
do |
const
volatile
sizeof |
If
else
switch
case
default
|
goto
continue
break |
struct
union
|
void
return |
Restrictions
apply to keywords
- Keywords are the words whose meaning has already been explained to the C compiler and their meanings cannot be changed.
- Keywords can be used only for their intended purpose.
- Keywords cannot be used as user-defined variables.
- All keywords must be written in lowercase.
Data
type Keywords
int Specifies the integer type of value a variable will hold
char Specifies the character type of value a variable will hold
float Specifies the single-precision floating-point of value a variable will hold
double Specifies the double-precision floating-point type of value a variable will
Qualifier Keywords
signed Specifies a variable can hold positive and negative integer type of data
unsigned Specifies a variable can hold only the positive integer type of data
short Specifies a variable can hold fairly small integer type of data
long Specifies a variable can hold fairly large integer type of data
Loop Control Structure Keywords
For Loop is used when the number of passes is known in advance
While Loop is used when the number of passes is not known in advance
Do Loop is used to handle menu-driven programs
User-defined
type Keywordsint Specifies the integer type of value a variable will hold
char Specifies the character type of value a variable will hold
float Specifies the single-precision floating-point of value a variable will hold
double Specifies the double-precision floating-point type of value a variable will
Qualifier Keywords
signed Specifies a variable can hold positive and negative integer type of data
unsigned Specifies a variable can hold only the positive integer type of data
short Specifies a variable can hold fairly small integer type of data
long Specifies a variable can hold fairly large integer type of data
Loop Control Structure Keywords
For Loop is used when the number of passes is known in advance
While Loop is used when the number of passes is not known in advance
Do Loop is used to handle menu-driven programs
typedef Used to define a new name for an existing data type
Enum Gives an opportunity to invent own data type and define what values the variable of this data type can take
Jumping Control Keywords
Break Used to force immediate termination of a loop, bypassing the conditional expression and any remaining code in the body of the loop
continue Used to take the control to the beginning of the loop bypassing the statements inside the loop
Goto Used to take the control to required place in the program
Storage Class Keywords
Storage Classes Storage Default initial value Scope Life
auto Memory An unpredictable value Local Till the control remains within the block
register CPU registers Garbage value Local Till the control remains within the block
static Memory Zero Local Value of the variable persists between different function calls
extern Memory Zero Global Till the program’s execution doesn’t come to an end
- Identifier
Identifiers
Identifiers
are names for entities in a C program, such as variables, arrays,
functions, structures, unions and labels. An identifier can be
composed only of uppercase, lowercase letters, underscore and digits,
but should start only with an alphabet or an underscore. If the
identifier is not used in an external link process, then it is called
as internal.
Example: Local variable. If the identifier is used in an external
link process, then it is called as external. Example:
Global variable
An identifier is a string of alphanumeric characters that begins with an alphabetic character or an underscore character that are used to represent various programming elements such as variables, functions, arrays, structures, unions and so on. Actually, an identifier is a user-defined word. There are 53 characters, to represent identifiers. They are 52 alphabetic characters (i.e., both uppercase and lowercase alphabets) and the underscore character. The underscore character is considered as a letter in identifiers. The underscore character is usually used in the middle of an identifier. There are 63 alphanumeric characters, i.e., 53 alphabetic characters and 10 digits (i.e., 0-9).
Rules for constructing identifiers
1. The first character in an identifier must be an alphabet or an underscore and can be followed only by any number alphabets, or digits or underscores.
2. They must not begin with a digit.
3. Uppercase and lowercase letters are distinct. That is, identifiers are case sensitive.
4. Commas or blank spaces are not allowed within an identifier.
5. Keywords cannot be used as an identifier.
6. Identifiers should not be of length more than 31 characters.
7. Identifiers must be meaningful, short, quickly and easily typed and easily read.
Valid identifiers: total sum average _x y_ mark_1 x1
Invalid identifiers
1x - begins with a digit
char - reserved word
x+y - special character
Note: Underscore character is usually used as a link between two words in long identifiers.
kinds of identifiers
C defines two kinds of identifiers:
An identifier is a string of alphanumeric characters that begins with an alphabetic character or an underscore character that are used to represent various programming elements such as variables, functions, arrays, structures, unions and so on. Actually, an identifier is a user-defined word. There are 53 characters, to represent identifiers. They are 52 alphabetic characters (i.e., both uppercase and lowercase alphabets) and the underscore character. The underscore character is considered as a letter in identifiers. The underscore character is usually used in the middle of an identifier. There are 63 alphanumeric characters, i.e., 53 alphabetic characters and 10 digits (i.e., 0-9).
Rules for constructing identifiers
1. The first character in an identifier must be an alphabet or an underscore and can be followed only by any number alphabets, or digits or underscores.
2. They must not begin with a digit.
3. Uppercase and lowercase letters are distinct. That is, identifiers are case sensitive.
4. Commas or blank spaces are not allowed within an identifier.
5. Keywords cannot be used as an identifier.
6. Identifiers should not be of length more than 31 characters.
7. Identifiers must be meaningful, short, quickly and easily typed and easily read.
Valid identifiers: total sum average _x y_ mark_1 x1
Invalid identifiers
1x - begins with a digit
char - reserved word
x+y - special character
Note: Underscore character is usually used as a link between two words in long identifiers.
kinds of identifiers
C defines two kinds of identifiers:
- Internal
- External
Internal identifier
If the identifier is used in an external link process, then it is called as external. These identifiers are also known as external names; include function names and global variable names that are shared between source files. It has at least 63 significant characters.
External identifier
If the identifier is not used in an external link process, then it is called as internal. These identifiers are also known as internal names; includes the names of local variables. It has at least 31 significant characters.
Differentiate
between Keywords words and identifiers
Keyword Identifier
Predefined-word User-defined word
Must be written in lowercase only Can written in lowercase and uppercase
Has fixed meaning Must be meaningful in the program
Whose meaning has already been explained to the C compiler Whose meaning not explained to the C compiler
Combination of alphabetic characters Combination of alphanumeric characters
Used only for it intended purpose Used for required purpose
Underscore character is not considered as a letter Underscore character is considered as a letter
Keyword Identifier
Predefined-word User-defined word
Must be written in lowercase only Can written in lowercase and uppercase
Has fixed meaning Must be meaningful in the program
Whose meaning has already been explained to the C compiler Whose meaning not explained to the C compiler
Combination of alphabetic characters Combination of alphanumeric characters
Used only for it intended purpose Used for required purpose
Underscore character is not considered as a letter Underscore character is considered as a letter
- Constant
Constants
Constants in C are fixed value that does not change during the execution of a program. Constants can be of any of the basic data types. C supports several types of constants in C language as
C constants
a. Numeric Constants
i. Integer Constant
1. Decimal Integer constant
2. Octal integer constant
3. Hexadecimal Integer constant
ii. Real Constant
b. Character Constants
i. Single Character Constant
ii. String Constant
c. Backslash Character constants
d. Symbolic constants
Constants in C are fixed value that does not change during the execution of a program. Constants can be of any of the basic data types. C supports several types of constants in C language as
C constants
a. Numeric Constants
i. Integer Constant
1. Decimal Integer constant
2. Octal integer constant
3. Hexadecimal Integer constant
ii. Real Constant
b. Character Constants
i. Single Character Constant
ii. String Constant
c. Backslash Character constants
d. Symbolic constants
- Numeric Constant
There
are two types
of numeric constants,
1) Integer constants 2) Real or floating-point constants
1) Integer constants 2) Real or floating-point constants
Integer constants
- Any whole number value is an integer.
- An integer constant refers to a sequence of digits without a decimal point.
- An integer preceded by a unary minus may be considered to represent a negative constant
Example:
0 -33
32767
There are three types of integer constants namely,
a) Decimal integer constant
b) Octal integer constant
c) Hexadecimal integer constant
There are three types of integer constants namely,
a) Decimal integer constant
b) Octal integer constant
c) Hexadecimal integer constant
Decimal
Integer constant (base
10)
- It consists of any combinations of digits taken from the set 0 through 9, preceded by an optional – or + sign.
- The first digit must be other than 0.
- Embedded spaces, commas, and non-digit characters are not permitted between digits.
Valid: 0
32767 -9999
-23
Invalid:
12,245 - Illegal character (,)
10 20 30 - Illegal character (blank space)
Invalid:
12,245 - Illegal character (,)
10 20 30 - Illegal character (blank space)
Octal
Integer Constant (base
8)
- It consists of any combinations of digits taken from the set 0 through 7.
- If a constant contains two or more digits, the first digit must be 0.
- In programming, octal numbers are used.
Valid:
037
0
0435
Invalid:
0786 - Illegal digit 8
123 - Does not begin with zero
01.2 - Illegal character (.)
Hexadecimal integerconstant
Invalid:
0786 - Illegal digit 8
123 - Does not begin with zero
01.2 - Illegal character (.)
Hexadecimal integerconstant
- It consists of any combinations of digits taken from the set 0 through 7 andalso a through f (either uppercase or lowercase).
- The letters a through f (or A through F) represent the decimal quantities 10 through 15 respectively.
- This constant must begin with either 0x or 0X.
- In programming, hexadecimal numbers are used.
Valid Hexadecimal
Integer Constant:
0x 0X1
0x7F
Invalid Hexadecimal Integer Constant:
0xefg - Illegal character g
123 - Does not begin with 0x
Invalid Hexadecimal Integer Constant:
0xefg - Illegal character g
123 - Does not begin with 0x
Unsigned
integer constant:
An unsigned integer constant specifies only positive integer value.
It is used only to count things. This constant can be identified by
appending the letter u or U to the end of the constant.
Valid: 0u 1U 65535u 0x233AU
Invalid: -123 - Only positive value
Long integer constant: A long integer constant will automatically be generated simply by specifying a constant that exceeds the normal maximum value. It is used only to count things. This constant can be identified by appending the letter l or L to the end of the constant.
Valid: 0l23456L 0x123456L -123456l
Invalid: 0x1.2L - Illegal character (.)
Short integer constant: A short integer constant specifies small integer value. This constant can be identified by appending the letter s or S to the end of the constant.
Valid: 123s -456 32767S
Invalid:
12,245 - Illegal character (,)
10 20 30 - Illegal character (blank space)
Note: - A sign qualifier can be appended at the end of the constant. Usually suffixes(s or S, u or U, l or L) are not needed. The compiler automatically considers small integer constants to be of type short and large integer constants to be of type long.
Valid: 0u 1U 65535u 0x233AU
Invalid: -123 - Only positive value
Long integer constant: A long integer constant will automatically be generated simply by specifying a constant that exceeds the normal maximum value. It is used only to count things. This constant can be identified by appending the letter l or L to the end of the constant.
Valid: 0l23456L 0x123456L -123456l
Invalid: 0x1.2L - Illegal character (.)
Short integer constant: A short integer constant specifies small integer value. This constant can be identified by appending the letter s or S to the end of the constant.
Valid: 123s -456 32767S
Invalid:
12,245 - Illegal character (,)
10 20 30 - Illegal character (blank space)
Note: - A sign qualifier can be appended at the end of the constant. Usually suffixes(s or S, u or U, l or L) are not needed. The compiler automatically considers small integer constants to be of type short and large integer constants to be of type long.
Rules
for constructing Integer constants
i. An integer constant must have at least one digit.
ii. It must not have a decimal point.
iii. It can be either positive or negative.
iv. If no sign precedes an integer constant, it is assumed to be positive.
v. Commas or blanks are not allowed within an integer constant.
i. An integer constant must have at least one digit.
ii. It must not have a decimal point.
iii. It can be either positive or negative.
iv. If no sign precedes an integer constant, it is assumed to be positive.
v. Commas or blanks are not allowed within an integer constant.
Real
or Floating-point constant
Constants in C are fixed value that does not change during the execution of a program. A real constant is combination of a whole number followed by a decimal point and the fractional part. Example: 0.0083 -0.75 .95 215.
Use of Real or Floating-point constants
Integer numbers are inadequate to represent quantities that vary continuously, such as distances, heights, temperatures, prices and so on. These quantities are represented by numbers containing fractional part. Such numbers are called real or floating point constants.
The Real or Floating-point constants can be written in two forms:
1. Fractional or Normal form
2. Exponential or Scientific form
Express a Real constant in fractional form
A real constant consists for a series of digits representing the whole part of the number, followed by a decimal point, followed by a series of representing the fractional part. The whole part or the fractional part can be omitted, but both cannot be omitted. The decimal cannot be omitted. That is, it is possible that the number may not have digits before the decimal point or after the decimal point.
Valid Real constants (Fractional): 0.0 -0.1 +123.456 .2 2.
Invalid Real constant: - 1 - a decimal point is missing
1, 2.3 - Illegal character (.)
Rules for Constructing Real Constants in Fractional Form
1. A real constant must have at least one digit.
2. It must have a decimal point.
3. It could be either positive or negative.
4. Default sign is positive.
5. Commas or blanks are not allowed within a real constant.
Express a real constant in Exponential form
A real constant is combination of a whole number followed by a decimal point and the fractional part. If the value of a constant is either too small or too large, exponential form of representation of real constants is usually used.
In exponential form, the real constant is represented in two parts.
Mantissa - The part appearing before e, the mantissa is either a real number expressed in decimal notation or an integer.
Exponent - The part following e, the exponent is an integer with an optional plus or minus sign followed by a series of digits. The letter e separating the mantissa and the exponent can be written in either lowercase or uppercase.
Example: 0.000342 can be represented in exponential form as 3.42e-4
7500000000 can be represented in exponential form as 7.5e9 or 75E8
Rules for Constructing Real Constants in Exponential Form
1. The mantissa part and the exponential part should be separated by letter in exponential form
2. The mantissa part may have a positive or negative sign.
3. Default sign of mantissa part is positive.
4. The exponent part must have at least one digit, which must be a positive or negative integer. Default sign is positive.
5. Range of real constants expressed in exponential for is -3.4e38 to 3.4e38.
Character: A
character denotes an alphabet, digit or a special character.
Single Character constants: A single character constant or character constant is a single alphabet, a single digit or a single special symbol enclosed within single inverted commas. Both the inverted commas should point to the left.
For example, ۥAۥ is a valid character constant whereas ‛Aۥ is not. Note that the character constant ۥ 5ۥ is not the same as the number 5.
Valid Character Constants: ۥmۥ ۥ=ۥ ۥAۥ
ۥInvalid: ۥ123ۥ - Length should be 1
"A" - Enclosed in single quotes
Note: - Each single character constant has an integer value that is determined by the computer’s particular character set.
Rules for Constructing Single Character constants
1. A single character constant or character constant is a single alphabet, a single digit or a single special symbol enclosed within single inverted commas. Both the
inverted commas should point to the left.
2. The maximum length of a single character constant can be one character.
3. Each character constant has an integer value that is determined by the computer’s particular character set.
Single Character constants: A single character constant or character constant is a single alphabet, a single digit or a single special symbol enclosed within single inverted commas. Both the inverted commas should point to the left.
For example, ۥAۥ is a valid character constant whereas ‛Aۥ is not. Note that the character constant ۥ 5ۥ is not the same as the number 5.
Valid Character Constants: ۥmۥ ۥ=ۥ ۥAۥ
ۥInvalid: ۥ123ۥ - Length should be 1
"A" - Enclosed in single quotes
Note: - Each single character constant has an integer value that is determined by the computer’s particular character set.
Rules for Constructing Single Character constants
1. A single character constant or character constant is a single alphabet, a single digit or a single special symbol enclosed within single inverted commas. Both the
inverted commas should point to the left.
2. The maximum length of a single character constant can be one character.
3. Each character constant has an integer value that is determined by the computer’s particular character set.
String
Constant
- A character string, a string constant consists of a sequence of characters enclosed in double quotes.
- A string constant may consist of any combination of digits, letters, escaped sequences and spaces. Note that a character constant ۥAۥ
and
the corresponding single character string constant "A" are
not equivalent.
ۥAۥ - Character constant - ۥAۥ
"A" - String Constant - ۥAۥ and ۥ \0ۥ (NULL)
The string constant "A" consists of character A and \0. However, a single character string constant does not have an equivalent integer value. It occupies two
bytes, one for the ASCII code of A and another for the NULL character with a value 0, which is used to terminate all strings.
Valid String Constants: - "W" "100" "24, Kaja Street"
Invalid String Constants: - "W the closing double quotes missing
Raja" the beginning double quotes missing
Rules for Constructing String constants
1) A string constant may consist of any combination of digits, letters, escaped sequences and spaces enclosed in double quotes.
2) Every string constant ends up with a NULL character which is automatically assigned (before the closing double quotation mark) by the compiler.
Difference between single character constant and string constant
Character Constant String Constant
A character constant is enclosed within single inverted commas. A sequence of characters enclosed in double quotes
The maximum length of a character constant can be one character. A string constant can be any length.
A single character string constant has an equivalent integer value. A single character string constant does not have an equivalent integer value.
The character constant ‘A’ consists of only character A. The string constant "A" consists of character A and \0.
A single character constant occupies one byte. A single string constant occupies two bytes
Every character constant does not end up with a NULL character. Every string constant ends up with a NULL character which is automatically
assigned (before the closing double quotation mark) by the compiler
ۥAۥ - Character constant - ۥAۥ
"A" - String Constant - ۥAۥ and ۥ \0ۥ (NULL)
The string constant "A" consists of character A and \0. However, a single character string constant does not have an equivalent integer value. It occupies two
bytes, one for the ASCII code of A and another for the NULL character with a value 0, which is used to terminate all strings.
Valid String Constants: - "W" "100" "24, Kaja Street"
Invalid String Constants: - "W the closing double quotes missing
Raja" the beginning double quotes missing
Rules for Constructing String constants
1) A string constant may consist of any combination of digits, letters, escaped sequences and spaces enclosed in double quotes.
2) Every string constant ends up with a NULL character which is automatically assigned (before the closing double quotation mark) by the compiler.
Difference between single character constant and string constant
Character Constant String Constant
A character constant is enclosed within single inverted commas. A sequence of characters enclosed in double quotes
The maximum length of a character constant can be one character. A string constant can be any length.
A single character string constant has an equivalent integer value. A single character string constant does not have an equivalent integer value.
The character constant ‘A’ consists of only character A. The string constant "A" consists of character A and \0.
A single character constant occupies one byte. A single string constant occupies two bytes
Every character constant does not end up with a NULL character. Every string constant ends up with a NULL character which is automatically
assigned (before the closing double quotation mark) by the compiler
Operators
Operator
An
operator is a symbol or a special character that tells the computer
to perform certain mathematical or logical manipulations which is
applied to operands to give a result. It can operate on integer and
real numbers.
Usage
- Operators are used in programs to manipulate data and variables. They usually form a part of mathematical or logical expressions.
operands
The
data items that operators act upon to evaluate expressions are called
as operands.
Most
operators require two or more operands while others act upon a single
operand.
Most
operators allow the individual operands to be expressions.
A
few operators permit only single variables as operands.
The
operands can be integer quantities, floating-point quantities or
characters
Various types of Operators
C supports a rich set of operators. C operators can classified as
- Arithmetic Operators
- Relational Operators
- Logical Operators
- Assignment Operators
- Arithmetic assignment Operators
- Increment and Decrement Operators
- Conditional Operator
- Bitwise Operators
- Special Operators
List of Arithmetic operators (Or) List of Binary operators
Operator Meaning
+ Addition
- Subtraction
* Multiplication
/ Division
% Modulo operation( remainder after integer division
List of Relational operators
Operator Meaning
> Greater than
< Less than
>= Greater than or equal to
<= Less than or equal to
== Equal to
!= Not equal to
List of Equality operators
Operator Meaning
== Equal to
!= Not equal to
List of Logical operators
Operator Meaning
&& Logical AND
|| Logical OR
! Logical NOT
List of Unary operators
Operator Meaning
- Unary minus
++ Increment by 1
- - Decrement by 1
sizeof() Returns the size of the operand
List
of Conditional operators (Or) List of Ternary operators
Operator Meaning
?: Conditional operator
List of Increment and Decrement operators
Operator Meaning
++ Increment by 1
-- Decrement by 1
List of Arithmetic assignment operators (Or) List of Shorthand assignment operators (Or) List of Compound assignment operators
Operator Meaning
+= Addition assignment
-= Subtraction assignment
*= Multiplication assignment
/= Division assignment
%= Modulus assignment
List of Bitwise operators
Operator Meaning
~ One’s Complement
<< Left shift
>> Right shift
& Bitwise AND
| Bitwise OR
^ Bitwise X-OR
List the Special operators
Operator Meaning
, Comma operator
* Pointer operator
& Address of operator
. Dot operator
-> Member Access operator
Operator Meaning
?: Conditional operator
List of Increment and Decrement operators
Operator Meaning
++ Increment by 1
-- Decrement by 1
List of Arithmetic assignment operators (Or) List of Shorthand assignment operators (Or) List of Compound assignment operators
Operator Meaning
+= Addition assignment
-= Subtraction assignment
*= Multiplication assignment
/= Division assignment
%= Modulus assignment
List of Bitwise operators
Operator Meaning
~ One’s Complement
<< Left shift
>> Right shift
& Bitwise AND
| Bitwise OR
^ Bitwise X-OR
List the Special operators
Operator Meaning
, Comma operator
* Pointer operator
& Address of operator
. Dot operator
-> Member Access operator
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Arithmetic operators are used in mathematical expressions in the same way that they are used in algebra. C provides all the basic arithmetic operators. They can operate on any built-in numeric data type of C. They cannot be used as Boolean type, but can use them on char types, since the char type in C is, essentially, a subset of int.
Operator Meaning Example Result (a=14, b=4)
+ Addition a+b 18
- Subtraction a-b 10
* Multiplication a*b 56
/ Division a/b 3
% Modulo operation a%b 2
(remainder after integer division)
All the above operators are called Binary operators as they act upon two operands at a time. The operands acted upon by arithmetic operators must represent numeric values. Thus, the operands can be integer quantities, floating-point quantities or characters (the character constants represent integer values, as determined by the computer’s character set.
If one or both operands represent negative values then the addition, subtraction, multiplication and division operations will result in values whose signs are determined by the usual rules of algebra.
About Division Operator (/): - Division of one integer quantity by another is referred to as integer division. This operation always results in a truncated quotient (i.e., the decimal portion of the quotient will be dropped). If a division operation is carried out with two floating-point numbers or with one floating-point number and one integer, the result will be a floating-point quotient. The division operator (/) requires that the second operand be nonzero.
About Remainder Operator (%): - The remainder operator (%) requires that both operands be integers and the second operand be nonzero. When one of the operands is negative, the sign of the first operand is the sign of the result operand. Note: Beginners should exercise care in the use of remainder operation when one of the operands is negative.
Example: 11 % 3 = 3: -11 % 3 = -2: 11 % -3 = 2: -11 % -3 = -2
The % operator is sometimes referred to as the modulus operator.
Among the arithmetic operators, *, / and % fall into one precedence group and + and – fall into another. The first group has a higher precedence than the second. Thus, multiplication, division and remainder operations will be carried out before addition and subtraction. Example: a=10; b=5; c = a + b*2; c is 20.
Arithmetic operators are used in mathematical expressions in the same way that they are used in algebra. C provides all the basic arithmetic operators. They can operate on any built-in numeric data type of C. They cannot be used as Boolean type, but can use them on char types, since the char type in C is, essentially, a subset of int.
Operator Meaning Example Result (a=14, b=4)
+ Addition a+b 18
- Subtraction a-b 10
* Multiplication a*b 56
/ Division a/b 3
% Modulo operation a%b 2
(remainder after integer division)
All the above operators are called Binary operators as they act upon two operands at a time. The operands acted upon by arithmetic operators must represent numeric values. Thus, the operands can be integer quantities, floating-point quantities or characters (the character constants represent integer values, as determined by the computer’s character set.
If one or both operands represent negative values then the addition, subtraction, multiplication and division operations will result in values whose signs are determined by the usual rules of algebra.
About Division Operator (/): - Division of one integer quantity by another is referred to as integer division. This operation always results in a truncated quotient (i.e., the decimal portion of the quotient will be dropped). If a division operation is carried out with two floating-point numbers or with one floating-point number and one integer, the result will be a floating-point quotient. The division operator (/) requires that the second operand be nonzero.
About Remainder Operator (%): - The remainder operator (%) requires that both operands be integers and the second operand be nonzero. When one of the operands is negative, the sign of the first operand is the sign of the result operand. Note: Beginners should exercise care in the use of remainder operation when one of the operands is negative.
Example: 11 % 3 = 3: -11 % 3 = -2: 11 % -3 = 2: -11 % -3 = -2
The % operator is sometimes referred to as the modulus operator.
Among the arithmetic operators, *, / and % fall into one precedence group and + and – fall into another. The first group has a higher precedence than the second. Thus, multiplication, division and remainder operations will be carried out before addition and subtraction. Example: a=10; b=5; c = a + b*2; c is 20.
/*
Arithmetic operations using Arithmetic operators */
#include <stdio.h>
#include <conio.h>
main()
{
int a, b, c;
clrscr();
printf ("Enter a and b");
scanf ("%d %d", &a,&b);
printf ("Addition: %d\n", a+b);
printf ("Subtraction: %d\n", a-b);
printf ("Multiplication: %d\n", a*b);
printf ("Division: %d\n", a/b);
printf ("Modulus: %d ", a%b);
getch();
}
Output:-
Enter a and b: 10 20
Addition: 30
Subtraction: -10
Multiplication: 200
Division: 0
Modulus: 0
Difference between Division operator and Modulus operator
Division Operator (/) Modulus Operator (%)
The interpretation of the remainder The interpretation of the remainder operation is unclear when one of the operation is clear when one of the operands is negative operands is negative
If a division operation is carried out with two floating-point numbers The remainder operator (%) requires that both operands be integers only.
or with one floating-point number and one integer,
the result will be a floating-point quotient.
The use of the division operation is determined by the usual rules of algebra. Beginning programmers should exercise care in the use of the remainder operation.
Example: - 7 / 2 = 3 Example:- 7 % 2 = 1
#include <stdio.h>
#include <conio.h>
main()
{
int a, b, c;
clrscr();
printf ("Enter a and b");
scanf ("%d %d", &a,&b);
printf ("Addition: %d\n", a+b);
printf ("Subtraction: %d\n", a-b);
printf ("Multiplication: %d\n", a*b);
printf ("Division: %d\n", a/b);
printf ("Modulus: %d ", a%b);
getch();
}
Output:-
Enter a and b: 10 20
Addition: 30
Subtraction: -10
Multiplication: 200
Division: 0
Modulus: 0
Difference between Division operator and Modulus operator
Division Operator (/) Modulus Operator (%)
The interpretation of the remainder The interpretation of the remainder operation is unclear when one of the operation is clear when one of the operands is negative operands is negative
If a division operation is carried out with two floating-point numbers The remainder operator (%) requires that both operands be integers only.
or with one floating-point number and one integer,
the result will be a floating-point quotient.
The use of the division operation is determined by the usual rules of algebra. Beginning programmers should exercise care in the use of the remainder operation.
Example: - 7 / 2 = 3 Example:- 7 % 2 = 1
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